Custom Sounds Guide¶
This guide will show you how to replace sounds Dead By Daylight.
Prerequisites¶
- Wwise Launcher - Creating .wem files from audio files
- DBD Unpacker - Unpacking audio files
- BnkEditor - Replacing .wem files in .bnk files
- RExplorer - Previewing .wem files in .bnk files
Additional Resources¶
- DBDSounds - Collection of all in-game audio in the .wav audio format
- WAV Converter - Converting audio files to the Waveform Audio File Format
Creating a Wwise Project¶
- Open the Wwise Launcher and select the Wwise tab.
- Install the latest version of Wwise under Install New Version. A window will appear asking you to select which Packages and Deployment Platforms you'd like to install. Leave all settings as default and press Install.
- Launch Wwise under Versions Installed. Create a new project by pressing New and give a title to the project. Under Import factory assets to project click Select None and press OK.
-
Navigate to
Project
→Project Settings...
→Source Settings
→Default Conversion Settings
and click on the three dots. Select Vorbis Quality High and press OK.
Importing and Exporting Audio¶
- To import your audio file(s), navigate to
Project
→Import Audio Files...
→Add Files
, select your audio file and press Import. These audio files must be in the .wav audio format. - To export your audio file(s), navigate to
Project
→Convert All Audio Files...
and press convert. This will convert all of your .wav audio files into .wem files. -
To find your exported audio, navigate to
Project
→File Manager...
, right click on Project Folder, and click on Open Containing Folder. -
A new window will be opened in File Explorer. Inside the folder, navigate to
.cache/Windows/SFX
. This is where your exported .wem files are located.
Finding and Replacing Audio (.wem files)¶
- Download and extract the latest release of the DBD Unpacker from GitHub.
- Open
DBDUnpacker.bat
and enter your Dead by Daylight game path. - Select
Unpack Single Pak
then enter the number 2. This will unpack thepakchunk2-[PlatformName].pak
file which contains all of the audio files. -
Navigate to the unpacked audio folder. (
[PlatformName]/Content/WwiseAudio/Windows
) -
Navigate to the file called
SoundbanksInfo.xml
and open it in any text editor. - Use Ctrl+F to easily search for the name of the audio file you want to replace. For example, you would search for
lobby_survivor
if you wanted to replace the Survivor Lobby Music. -
Copy the File Id of the sound and search for it in the Dead By Daylight audio folder.
-
Rename your exported .wem file from Wwise to the File Id you searched in the audio folder.
-
Place the .wem file in the same path as the original and package as usual.
Finding and Replacing Audio (.bnk files)¶
- Download and extract the latest release of the DBD Unpacker from GitHub.
- Open
DBDUnpacker.bat
and enter your Dead by Daylight game path. - Select
Unpack Single Pak
then enter the number 2. This will unpack thepakchunk2-[PlatformName].pak
file which contains all of the audio files. - Navigate to the unpacked audio folder. (
[PlatformName]/Content/WwiseAudio/Windows
) -
Drag and drop the .bnk file you want to edit into RExplorer. A list of all containing .wem files will be previewed.
Clicking on a .wem file in RExplorer will play a preview of the audio. The length of the audio file will be displayed at the bottom of the preview.
-
Find the File Id of the .wem file you would like to replace.
- Now open BnkEditor and drag and drop the .bnk file you want to edit and press Enter.
- Drag and drop the .wem file you want to replace with the audio you previewed in RExplorer and press Enter.
- Search for the File Id of the .wem file you previewed in RExplorer in the list of .wem files in BnkEditor.
- Enter the index of the .wem file you want to replace. A list of indexes and File IDs will be shown in the console.
- Your edited .bnk file will be exported where the program's executable file is located.
- Place the .bnk file in the same path as the original and package as usual.