Custom Cosmetics Guide¶
This guide will show you how you can add your own customization items with the use of data tables.
Prerequisites¶
Customization Item Data Table¶
-
Navigate to
/Content/Data/Dlc
(or any subdirectory of/Data/Dlc
of your choosing, you can even create new directories) and right click to create a new data table asset. -
Select “Customization Item Data” as the Row Structure.
-
Now rename the data table asset to "CustomizationItemDB".
-
Click on “Add” to add a new row to the data table.
-
Double click on the row name to change it to a custom cosmetic ID. It can be anything, but make sure to try and use a unique name, so no two cosmetics or mods overlap. Some ingame cosmetic IDs are:
-
Start filling out the fields under the "Customization Item Data" category.
Property Value Category
Select the appropriate option Item Mesh
The skeletal mesh for the cosmetic Anim Class
For special animation behavior. (Not required) Item Blueprint
A blueprint for any special behavior. (Not required) -
Fill out the fields under the "Customization Data" category.
Property Value ID
Same as the row name. Associated Character
The character ID who the cosmetic belongs to. Associated Role
Select Camper / Slasher depending on if the cosmetic is for a killer or a survivor. Rarity
The rarity of the customization item in game. Display Name
The name of the customization item in game. Description
The description of the customization item in game. Icon File Path List
Add a new array entry and in that the path to the icon for your item (.png)
Eg. “UI/Icons/Items/iconItems_flashlight.png”Availability
Available DLCId
0 Cloud Inventory Id
-1 Community Id
0 -
Repeat from step 4 for each cosmetic you want to add.
- Save and cook as normal.