Custom Maps Guide¶
This guide will show you how you can add your own maps and tiles with the use of data tables and blueprints.
Note
This page is a work in progress.
Prerequisites¶
Required Setup¶
Download the Procedural Level Generation files. Unzip ProceduralLevelGeneration.zip
into your project's [ProjectName]/Content
folder. This will allow you to create and edit tiled maps.
Creating Tiled Maps¶
-
Navigate to
/Content/ProceduralLevelGeneration/TiledMaps/Completed
and right click to create a new tile map asset in one of the existing realm subdirectories. You can rename this tile map to whatever you want. -
Open your tile map and create five new tile layers named
Base
,Paths
,Types
,Numbers
, andTags
.