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Custom Maps Guide

This guide will show you how you can add your own maps and tiles with the use of data tables and blueprints.

Note

This page is a work in progress.

Prerequisites

Required Setup

Download the Procedural Level Generation files. Unzip ProceduralLevelGeneration.zip into your project's [ProjectName]/Content folder. This will allow you to create and edit tiled maps.

Creating Tiled Maps

  1. Navigate to /Content/ProceduralLevelGeneration/TiledMaps/Completed and right click to create a new tile map asset in one of the existing realm subdirectories. You can rename this tile map to whatever you want.

  2. Open your tile map and create five new tile layers named Base, Paths, Types, Numbers, and Tags.

Procedural Maps Data Table

Custom Map Tiles

Final Steps